Lando Norris says that sim racing is becoming more scientific after recently drafting in the help of his former race engineer for strategy.
With the absence of real-life racing Esports has seen a surge in popularity and Norris has been one of those at the forefront of it.
The 20-year-old recently contested his second IndyCar iRacing Challenge event, a race which ended in major controversy, where he was joined again by his former McLaren engineer Andrew Jarvis who is now involved with the team’s IndyCar project.
And Norris says that his approach to sim racing has mirrored the fact that it is becoming “more and more scientific”.
“I think the IndyCar race that we just competed in was probably the most involved I’ve been in terms of working on my driving,” he told Sky Sports.
“I guess bringing Jarv into it, and a few of the McLaren guys – I’ve been working with the McLaren Arrow SP team, working with Pato [O’Ward], with Ollie [Askew], with Robbie [Wickens].
“Being able to look at the data in-depth and actually having my F1 engineer from last year going through things, understanding how to really work on different areas [helped].
“A lot of the things I was doing and my characteristics on the actual race track, I was actually replicating on the simulator, some are good, some are bad, but it’s very good in terms of being able to work on those things.
“It’s getting more and more scientific, getting more data involved, and the programmes are getting better and better.
“It’s not there and it’s not real, for sure, and it’s still a simulation at the end of the day.
“But you’re still able to look at things in a lot of depth, look at a lot of traces on the data, build set-up and improve driving from everything.
“So it’s still very interactive to work with.”